Categories
Development

Development: Art Inspiration

Week 3: Brainstorming

In week three I started compiling a list of artists who I found inspiring to get a clearer idea of what my illustrations could look like.

I enjoy this artists’ balance of rendering.

This artist has an incredible talent for illustration, composition and rendering that has inspired me.

This artist draws at a level I think I can achieve, in a style that I find really appealing. Her illustrations express a lot while not being overly complex, something I would like to do too.

This artist creates great outfit concepts that I find really inspiring.

This artist does amazing thumbnailing work, in a mix of rendering level. This artist serves as my main inspiration for my thumbnailing process.

This artist painted incredible scenes with an amazing amount of detail. Edmund Leighton is one of my favourite artists for his amazing use of lighting, shading, colours, composition, symbolism and anatomy.

This artist creates incredible renders of costumes and detailed thumbnails.

This artist makes great landscape concepts, and while I don’t think I’ll be able to achieve anything similar, I think that this would be an inspiring starting point.

A. A. Milne is one of my biggest inspirations, and when I look at his illustrations of Christopher Robin and his posing, proportions and gestures, I can picture my protagonist very clearly. I hope to capture a similar feeling of childhood in my illustrations of her.

The movements and expressions of 50s-90s 2D Disney animation is how I imagine my character would express, with a very emotive face and overexaggerated gestures. The Sword in the Stone also depicts Arthur Pendragon, a child King (much like my own protagonist) with similar proportions to how I imagine her. He also wears comically large clothes and wields a sword too big for him, to exaggerate his youth and inexperience, much like I imagine my protagonist feels.

I’m very fond of the symbolism in religious stained glass, so I’ve included a compilation here.

Bibliography:

ArtStation. (2024). Kevin Zamir Goeke. [online] Available at: https://www.artstation.com/kevinzamirgoeke

ArtStation – Kevin Zamir Goeke

ArtStation. (2024). alice haun. [online] Available at: https://www.artstation.com/alicehaundraws

ArtStation – alice haun

ArtStation. (2024). Ying Ding. [online] Available at: https://www.artstation.com/yingdingart

ArtStation – Ying Ding

ArtStation. (2024). Valeria Klyukina / iilch. [online] Available at: https://www.artstation.com/iilch

ArtStation – Valeria Klyukina / iilch

ArtStation. (2024). Luna Modra. [online] Available at: https://www.artstation.com/lunniere

ArtStation – Luna Modra

Tumblr. (2019). SCRIBBLES. [online] Available at: https://jimmyloart.tumblr.com

SCRIBBLES

ArtStation. (2024). Billy Christian. [online] Available at: https://www.artstation.com/billcreative [Accessed 18 Nov. 2024].

ArtStation – Billy Christian

Art Renewal Center. (n.d.). Edmund Blair Leighton – 114 artworks. [online] Available at: https://www.artrenewal.org/artists/edmund-blair-leighton/844

Edmund Blair Leighton – 116 artworks – Art Renewal Center

Blogspot.com. (2019). Gurney Journey. [online] Available at: https://gurneyjourney.blogspot.com

Gurney Journey

Victoria (2016). | A.A. Milne | V&A Explore The Collections. [online] Victoria and Albert Museum: Explore the Collections. Available at: https://collections.vam.ac.uk/item/O1364037/-printed-sheet-aa-milne

| A.A. Milne | V&A Explore The Collections

Victoria and Albert Museum. (n.d.). Stained glass · V&A. [online] Available at: https://www.vam.ac.uk/collections/stained-glass

Stained glass · V&A

The Sword in the Stone (1963) Directed by Wolfgang Reitherman [film]. USA: Disney

Categories
Development

Development: The Artbook Pivot

Week 3: Planning

After spending 2½ weeks planning and concepting my Journal idea I found myself thinking more and more on the world that my author had come from, as I felt that was important to inform his decisions and thought process. While brainstorming on his home world I found that I was massively more interested in where this character had come from than the places where he was going. Furthermore I realised that the Journal format was likely to limit me, as I could only draw with the same level of ability as my author and that I was unlikely to create any pieces that could be used in my portfolio. These factors combined caused me to start thinking about changing my concept to an Artbook, similar to one that I already owned called ‘Hyrule Historia’, which documents the concepting of characters in the Legend of Zelda franchise over several games.

This format will let me focus on producing a high quality of art that displays my skills while minimizing the need for a consistent narrative and excessive, unnecessary writing.

Since I already own several art and concept books I decided to re-read them. These include:

The World of Ice and Fire (2014) by George R. R. Martin: A fully illustrated “history compendium” of the world from ASOIAF, featuring story content, family trees, and extensive maps and artwork.

Dinotopia (1994) by James Gurney: an illustrated fantasy book set in the titular Dinotopia, an isolated island inhabited by shipwrecked humans and dinosaurs who have learned to coexist. This book showcases Gurney’s illustration skills as well as his worldbuilding skills.

Hayao Miyazaki (2019): An annotated compilation of Hayao Miyazaki’s concept art through several movies.

Additionally to the books I already own I also found ‘The Art of Star Wars, Episode 1 Phantom Menace’ (1999) while browsing on the Internet archive. This is an artbook compiling the concept art and costume design from the ‘Phantom Menace’.

I analysed 2 double pages from Dinotopia, and determined that pages are often comprised of a large, detailed piece, a block of narrative text and then annotated smaller illustrations. I think that this is a format that would work well for the sections of my book where I talk about the story.

Bibliography:

Internet Archive. (2019). Art of the Art of Star Wars Episode I The Phantom Menace : Free Download, Borrow, and Streaming : Internet Archive. [online] Available at: https://archive.org/details/artbook-Art_of_the_Art_of_Star_Wars_Episode_I_The_Phantom_Menace/mode/2up

Art of the Art of Star Wars Episode I The Phantom Menace : Free Download, Borrow, and Streaming : Internet Archive

Bresman, J. (1999). The art of Star wars. Episode I. The phantom menace. New York: Ballantine Pub. Group

Gurney, J. (1994). Dinotopia. London: Dorling Kindersley

George, Elio and Antonsson, L. (2022). The Rise of the Dragon. Ten Speed Press

Martin, G.R.R. (2014). The World of Ice & Fire. US: Bantam

Miyazaki, H. (2019). Hayao Miyazaki. S.L.: Prestel Art

‌Richardson, M., Shigeru Miyamoto and Thorpe, P. (2013). The Legend of Zelda Hyrule Historia. Milwaukie Darkhorse Books

Categories
Development Scrapped Development

Scrapped Development (Journal): Mock-Up

Week 3: Planning

After getting a rough idea of the world that this journal would be based in, I decided to make a ‘mock journal’ to get an idea of the scope of my project. I opened PowerPoint and started with a plan for how it would be presented in Exhibition, and decided on the book propped up on a display with cautionary posters advising against reading it on the wall around it.

I wanted the book to be dedicated to the protagonist of my IP, with the idea that she could inherit this journal and be inspired to make one of her own that would document her own journey through the game.

Below was the turning point pages for my author, and the tone of the book shifts from judgemental to curious after these pages.

Then the consistent format would begin, with costume and hairstyle concepts, environment and notes on cultural symbols/maps/government structures.

Categories
Development Scrapped Development

Scrapped Development (Journal): Worldbuilding

Week 2: Brainstorming

I spent several train journeys and evenings sketching notes, flags, maps and ideas for the world that would be explored in my Journal project. I started by researching real world ancient cultures that I found interesting, plotting their location of a world map, noting the latitude and biome, connecting biomes and cultures, and then corresponding them onto a slowly forming world map. I researched the food, lifestyle, architecture, clothing, religious beliefs and language of these cultures and used them as a base-line for fictional inspired cultures. I eventually developed 4 consistent continents: Mäudin, Easter Islands, Hallow and the Feyglades. Mäudin was the largest continent as was comprised of several smaller regions known as Hakavia (Hak’Ei, Mṃadu, Xchotl, Uruvia), Rēn (Sibralisk, Zianda, Tsangdala, Nipoga, Đai Nậmdo, Vatir, Ilysia, Kublain) and the Archipelago (Kiravulu, Anananas, Tiwika, Sa’Weii), while the Easter Islands was comprised of a semi-united group of kingdoms known as Shireland, Alba, Skådi, Newshire, Crownland, Jupita, Helvenia, Athen, Goldfield and Zaran. I had other regions I hoped to develop inspired by Babylon, Mesopotamia, Egypt, Nubia, Ghana and sub-Saharan Africa, but changed direction in this project before I was able to come up with ideas.

I imagined that the Native population of the planet had been forced into the western hemisphere after a long-distance spaceship crashed into the eastern continent, creating a giant crater that flooded and turned the continent into a series of islands. I imagine that this would irradiate the surrounding land making it uninhabitable for centuries, before the colonists eventually woke up to build settlements on what they believed was an uninhabited planet. Their desperation to find land to settle on would clash with the native population who are fighting to protect their way of life. The remnants of the crashed ship would be known as Zaran, a ship-city inhabited by scholars and scientists who are trying to retain their cultures knowledge before their technology is lost to the generations.

Maps and biome planning:

Flag and Sigil planning:

Hak’Ei’s flag has an earthy brown backdrop (representing dirt and ground) with a wood brown eagle totem (totems are used as waypoints and have religious significance, Hak’Ei citizens use the eagle as their Sigil animal). On this totem are three stripes, red with a rectangular pattern (to represent the red sandstone mesas and buttes), green stripes (to represent the large open plains) and blue spikes (to represent the mountains).

Mṃadu’s flag has a dark blue backdrop to represent the cold arctic waters of their land, with their Walrus God as the main sigil. The Walrus is the patron God of Mṃadu and thought to bring fortune and long life. A halo of light surrounds the Walrus to show his spiritual status, and below him is a bone tool, to show mortal ingenuity.

Xchotl’s flag has a turquoise backdrop with a smiling golden sun to represent their bright, warm skies, and a stripe of red and gold above to represent the blood of their mortal people and the wealth of their nation.

Uruvia’s flag has a brown backdrop to represent their famous wool exports, with a rainbow stripe to showcase their proficiency in dying. The geometric, golden textile pattern represents their weaving.

Anananas’s flag is a red sky, black rocks and a golden sun, Tiwika’s flag is a abstraction of a turtle, representative of their island structure, Kiravulu’s flag is a fish-hook and Sa’Weii’s flag is an abstraction of a verdant volcano.

Kublain’s flag is a horse running on an open plain, Sibralisk’s flag is an abstraction of a leopards teeth, Đai Nậmdo’s flag is two open hands, holding an undecided symbol, Nipoga’s flag is a Sakura bloom, Vatir’s flag is an open palm with a gemstone eye set in the middle, Ilysia’s flag is a 9-petalled lotus, symbolising the 9 islands and Tsangdala’s flag is a tower of 3 black rocks with a golden sun and a blue and red sky.

Shireland’s flag is a druidic symbol comprised of blue swirls, Alba’s flag is an abstraction of a thistle, Skådi’s flag is a runic symbol, Newshire’s flag is an upside-down sword, Crownland’s flag is a golden crown on a red backdrop, Jupita’s flag is a star-symbol pattern, Helvenia’s flag is a mountain or an Edelweiss flower, Athen’s flag is a bow and arrow, Goldfield’s flag is an abstraction of wheat and Zaran’s flag is a purple eye or a purple crystal.

Societal Structure planning:

I also chose to research the ancient governments and political structures of the nations I was taking inspiration from and then adapted them into a format that would work with their surrounding nations.

Categories
Development Scrapped Development

Scrapped Development (Journal): Narrative

Week 2: Brainstorming Research

After coming up with my initial concept I wanted to begin planning a general narrative and establishing base ideas to explore in development and production. I especially wanted to highlight the mental journey that the author of the journal goes on, as he struggles with cognitive dissonance is forced to rationalise his teachings with reality.

Themes of anti-fascist and anti-war resistance were especially interesting to me, as I’ve always been interested in political history and current geo-politics. I wanted to explore the themes of:

•Anti-War resistance

•Pre-War society, calm before the storm

•War of information vs disinformation / modern warfare instead of traditional warfare

•Slow deradicalization

•Learning to love after a lifetime of being taught to hate

•Diversity of opinion, expression and lifestyle

•Confronting cognitive dissonance

•Compassion and empathy for enemies and allies

I also want to explore the question of if ‘Good’ and ‘Evil’ people really exist or only good and evil acts do. I personally believe that no-one is ‘born bad’, but instead that we are all born good while cruelty, or ‘evil’ is taught, and that societies are not a monolith; there are bad people in ‘good’ societies and good people in ‘bad’ societies. The actions of a government do not always represent the beliefs or values of the people, historically cruel societies have not been comprised entirely of cruel people. Resistance to fascist and oppressive regimes has always existed and I find stories of kind people from within a cruel society more compelling that stories from people without. Those under attack will naturally resist against an aggressor but those who have nothing to gain and everything to lose from going against their own people, but doing it anyway because its ‘right’, is more interesting to me since they have to draw upon a pure, innate goodness to be truly selfless.

One of my thematic inspirations for my journal was Jojo’s diary from the 2017 Movie ‘Jojo Rabbit’. The movie follows a young boy in late WW2 Germany who has fully bought into Nazi propaganda and believes in the stereotype of cartoonishly evil Jews. His beliefs change over the course of the movie after he meets a Jewish girl his mother is sheltering, and he starts writing an ‘expose on Jews’. He learns over the course of the movie, despite the girl’s sarcastic teasing that Jews all have hidden horns and can read minds, that none of this is true, and his shift in opinions is reflected through the illustrations in his diary/expose which change from scary illustrations of “Jews”, to childish drawings of his crush’s boyfriend being dangled over pits of snakes, to cycling with his mother and finally to himself looking at a caged rabbit (representative of his Jewish friend).

Jojo Rabbit has been one of my favourite movies since I saw it in cinemas, and the story of deradicalization and empathy has stuck with me. I wanted to echo a similar sentiment in my own FMP, with the Author starting the story as ignorant and trusting of his superior’s propaganda, before overcoming his flawed beliefs and changing his opinions fundamentally, while growing as a person.

Other fictional stories i took narrative inspiration from pictured below:

Bibliography:

Blade Runner (1982) Directed by R. Scott, Film, USA

Jojo Rabbit (2019) Directed by T. Waititi, Film, New Zealand

BBC Bitesize. (n.d.). Opposition and resistance in Nazi Germany – Life in Nazi Germany, 1933-1939 – AQA – GCSE History Revision – AQA. [online] Available at: https://www.bbc.co.uk/bitesize/guides/zp3p82p/revision/6

Opposition and resistance in Nazi Germany – Life in Nazi Germany, 1933-1939 – AQA – GCSE History Revision – AQA – BBC Bitesize

Wikipedia Contributors (2019). German resistance to Nazism. [online] Wikipedia. Available at: https://en.wikipedia.org/wiki/German_resistance_to_Nazism

German resistance to Nazism – Wikipedia

www.cbsnews.com. (2023). Russian armed resistance group tells CBS News the Ukraine war is helping it attack Putin on his own soil. [online] Available at: https://www.cbsnews.com/news/russia-ukraine-armed-russian-resistance-attacking-putin-regime/

Russian armed resistance group tells CBS News the Ukraine war is helping it attack Putin on his own soil – CBS News

Chapple, A. (2023). ‘It’s Not His Country, It’s Ours’: The Russian ‘Partisans’ At War With The Kremlin. [online] RadioFreeEurope/RadioLiberty. Available at: https://www.rferl.org/a/russia-anti-kremlin-partisans-war-sabotage-jake-hanrahan-film/32205391.html

‘It’s Not His Country, It’s Ours’: The Russian ‘Partisans’ At War With The Kremlin

O’Connor, T. (2023). Meet the Russian Rebel Groups Waging War from within Putin’s Own Borders. [online] Newsweek. Available at: https://www.newsweek.com/meet-russian-rebel-groups-waging-war-within-putins-own-borders-1793715

Meet the Russian Rebel Groups Waging War from within Putin’s Own Borders – Newsweek

Categories
Development Scrapped Development

Scrapped Concept: Explorative Journal

Week 1: Brainstorming

My initial plan for my FMP was to create a journal following the adventures of ‘Harpocrates the Elder’, a side character from a larger IP. This journal would explore a narrative by showing how the author broke through the brainwashing of his fascist, colonising government and opened his mind to new perspectives through exposure to the outside world.

Artistically, however, it would allow me to show off my ability to concept and design outfits in a diverse array of styles, using research from real-world ancient cultures to inspire me, as the protagonist travels through different planets all with vastly different societies and climates. The journal was only going to be a snippet of the larger story, with much of the main plot left up to the audience’s interpretation; the protagonist of my IP wouldn’t even be born for another 2 generations and would be left this journal as an in-game prop that can be read by the player to learn lore or to progress a quest.

The first thing that came to mind even before I began my research was the journal from ‘Fran Bow’ (2015), which the player receives and can read to learn about a character who explored a foreign and alien world. I loved reading this book when I first played Fran Bow and wanted to create and illustrate a journal of my own, with a similar concept in mind. After establishing my base idea I started researching similar journals, from games, TV shows and movies, while also asking my peers for feedback every session. During my research I came across:

The Voynich Manuscript: an undeciphered mediaeval text with annotated illustrations of strange plants, people and star patterns, which currently resides in the archives at Yale University.

The Journal from Gravity Falls: a prop used by the protagonists of animated children’s show ‘Gravity Falls’ that documents strange monsters and places.

H. R. Giger’s Alien Diaries: the Sketchbook of H. R. Giger from when he worked on the movie ‘Alien’ (1970) which shows his concepting, notes and development of the titular monster.

The Doctor’s Journal: the in-universe journal of the Doctor from ‘Doctor Who’ (1964-present), exists only as a prop but documents the Doctor’s travels between planets, featuring notes, illustrations and cyphers.

Bibliography:

Worrall, S. (2014). The riddle of the Voynich Manuscript. BBC News. [online] 7 Apr. Available at: https://www.bbc.co.uk/news/magazine-26881734.

The riddle of the Voynich Manuscript – BBC News

collections.library.yale.edu. (n.d.). Cipher Manuscript – Yale University Library. [online] Available at: https://collections.library.yale.edu/catalog/2002046.

Cipher manuscript – Yale University Library

Wikipedia. (2020). Voynich manuscript. [online] Available at: https://en.wikipedia.org/wiki/Voynich_manuscript

Voynich manuscript – Wikipedia

Gravity Falls Wiki. (n.d.). Journal 1. [online] Available at: https://gravityfalls.fandom.com/wiki/Journal_1.

Journal 1 | Gravity Falls Wiki | Fandom

Contributors to Tardis (2024). A Journal of Impossible Things (Human Nature). [online] Tardis. Available at: https://tardis.fandom.com/wiki/A_Journal_of_Impossible_Things_(Human_Nature)

A Journal of Impossible Things (Human Nature) | Tardis | Fandom

Perimeter Books. (2019). H.R. Giger – Alien Diaries. [online] Available at: https://www.perimeterbooks.com/products/h-r-giger-alien-diaries

H.R. Giger – Alien Diaries – Perimeter Books

Categories
Uncategorised

Summer 2024 – ‘Ramsgill Concepts’ and Portrait Work

Over the summer I collaborated with several other students on my course to create a short, independent horror game named ‘Ramsgill’; I was in charge of character design and created the appearance of the main protagonist, his daughter, and several humanoid enemies and NPCs.